Mod Pack Switty V2.8 for FS22

Mod Pack Switty V2.8 for Farming Simulator 22
Mod Pack Switty V2.8 for FS22
  • Added a new building as an alternative per production chain
  • Now a total of 6 mods in the pack
  • Changed hotspot icons for the productions
  • ModDesc adjusted
  • Added greenhouses as a production line
  • Greenhouses now require seed, manure and water
  • Greenhouses in small, medium and large
  • Removed special characters in labels
  • Added a new trigger for the bulk goods seed and manure
  • Trigger for the bulk goods at the greenhouses increased significantly
  • Added ball triggers for the following: Food_All_In_One, Forage_All_In_One
  • The bale triggers are for: grass, hay, straw, silage
  • The original Giants rock crusher sales station rewritten as a production facility
  • Added output pipe
  • Hotspot marker changed and repositioned
  • The original Giants liquid manure storage rewritten to a lime production
  • Input: water
  • Output: Lime
  • Changed hotspot icons for the productions
  • The triggers for the bulk goods at the greenhouses have been increased slightly
  • Mineral feed can now be produced
  • Mineral feed is now additionally required for the mixed ration
  • Added hay again instead of grass in the compound feed production (typo) “Empty grass before update, otherwise silo empty”
  • Increased production capacity in compound feed production from 6,000L to 10,050L
  • Silage can now be made from chaff in the Forage All In One
  • Addendum for the production of mineral feed: Sunflowers for fats, barley for carbohydrates, some lime for calcium and sugar beet for sugar
  • Seeds and mineral fertilizers can now be produced
  • Seeds require wheat or barley and mineral fertilizers
  • Manure and lime are required for mineral fertilizers
  • 3,000L/h in seed/fertilizer production
  • Adjusted FillPlane in lime production V4 to a WaterPlane
  • Added new recipes to pig feed crafting
  • Added a placeable buy station for all bulk and liquids
  • SD production expanded with liquid fertilizer / pesticide production
  • Added different recipes for SD crafting
  • Built-in road salt production
  • Added sugar beet pulp production
  • Language file created in DE for the shop names and shop functions + link
  • Adjusted production speeds, volume and yield
  • Assign new production names
  • Added infoTrigger bottom right during production in game
  • playerTrigger for the production menu built in with key “R”
  • provided playerTriggerMarker with key symbol
  • The shredder V3 has an additional “!”
  • Built-in wood chip production in the shredder V3
  • All productions have sounds
  • Productions Pack adapted to the Giants Patch 1.2
  • Added AIO Sell Station with all products, liquids and bulk goods
  • The “!” allows you to sell wood directly
  • Mirrored all three greenhouses with the pallet triggers for better placement
  • Labels added to the greenhouses
  • Renamed AIO Fill Station to AIO Buy Station
  • Shop pictures partially updated (not final yet)
  • Folder structure revised in the mod pack
  • Added new production Energy Plant
  • Fuel (diesel), electricity and methane can be produced
  • The shop images are all transferred to the latest dds standard
  • Shop high quality images
  • New fillTypes implemented via script
  • Newly added Advanced Oil Mill
  • New fillType soybean oil
  • New range soybean oil
  • New Hud soybean oil
  • Added AIO Sell Station fillType SOY_OIL
  • Fixed fillPlane Error in waterworks
  • Set greenhouse triggers lower
  • Added plantations, require water and manure
  • New fillType apples, apricots, pears, cherries, coconut, oranges, peaches, plums in the plantations
  • New fillType banana, cannabis, beans, cauliflower, cinnamon, cacao, cranberry, cucumber, garlic, hops, kiwi, mushroom, onion, pepper, parsley, peanut, hot pepper, pumpkin, raspberry, watermelon at the greenhouses
  • New range of apples, apricots, pears, cherries, coconut, oranges, peach, plums at the plantations
  • New Banana, Cannabis, Beans, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Paprika, Parsley, Peanut, Hot Pepper, Pumpkin, Raspberry, Watermelon palette at the Greenhouses
  • New Hud Apple, Apricot, Pear, Cherry, Coconut, Orange, Peach, Plum, Banana, Cannabis, Bean, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Pepper, Parsley, Peanut , pepperoni, pumpkin, raspberry, watermelon
  • Extended oil mill slowed down a bit (typo)
  • Energy plant slightly faster & more yield
  • Repositioned InfoTrigger at the Greenhouses V2
  • Raised the pallet spawners at the plantations to avoid bending into the ground
  • Productions can now all be renamed
  • Provide plantation trees with signs
  • Enter the new products at the Giants sales stations
  • New production for honey
  • New fillType bees
  • New palette bees
  • New hud bees
  • All my own pallets can be bought in the shop to skip production steps
  • l10n translated to EN
  • The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with.
  • All combinations should be possible. If there are any errors, please let us know in the comments.
  • The honey production now has sound
  • The new fillTypeCategories can be inserted in each building and everything is entered automatically
  • In the Multi Fruchtsilo_Pack an English translation in the title
  • Increased modDesc version from 62 to 63
  • l10n translated to FR
  • Removed FS22_Paletten_Switty as it caused problems
  • Newly added FS22_Pallet_Storage_Switty
  • Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty”
  • Signs should no longer fall over in the mod “FS22_Plantagen_Switty”
  • All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty”
  • Ball storage added in mod “FS22_Bale_Storage_Switty”
  • Added custom decals
  • Adaptation to Giants Patch in the mod “FS22_Pallet_Storage_Switty”
  • The production is no longer displayed as a point of sale in the price overview
  • Production is no longer used for missions as a point of sale
  • Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty”
  • The productions have been converted to the Production Revamp Script and are now required in combination.
  • New production butcher shop
  • The butchery is only playable in combination with Production Revamp Script
  • Production meat shop updated to
  • Production meat shop updated to
  • New production butcher shop expanded
  • Ducks and goats can be processed into meat
  • The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System

Authors: ModellGiants TexturGiants ScriptGiants, inconspicuously, Achimobil, braeven Idee / KonzeptSwitty TesterSwitty

How to install this mod

  1. Download the mod (ModsHost download guide).
  2. Find the mods folder on your computer
    • Windows – /Documents/My Games/FarmingSimulator2022/mods
    • Mac OS – /Library/Application Support/FarmingSimulator2022/mods
  3. Copy the downloaded file to your Mods folder
  4. Launch the game and enjoy your mod!
  5. Problems? Ask for help!
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