Download NEU Minibrunn V1.0.2.1 Farming Simulator 22 Map Mod

NEU Minibrunn V1.0.2.1 for Farming Simulator 22
NEU Minibrunn V1.0.2.1 for FS22

Welcome To Neu – Minibrunn!
The small village is waiting for a new farmer, it’s waiting for you. Will you manage to grow up farming in a small area?

V1.0.1.0

  • A new savegame is NOT mandatory
  • Performance improvements
  • Point of sale for field grass added (at the farmer’s market)
  • Fixed missing name for the container selling station
  • Fixed missing name and description for the lime silo
  • Water extraction at the pond now works (swimming too)
  • Greenhouse at the farm now spawns pallets
  • Grass fields now appear green instead of white in the overview map
  • Fixed tyre tracks when spreading manure
  • Deer now only spawn on the field
  • Some minor graphical Changes
  • Added production of long planks at the sawmill (for Platinum DLC)
  • Created new mod icon
  • Corrected and adjusted mod description in the modDesc

This Map Offers:

  • 1 km² large area
  • 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots
  • One pre-placed farm in the village with cow and chicken shed
  • Cow shed with built-in slurry tank and support for the mod “Grazing Animals” (PC only)
  • All decoration on the farm can be sold via the building mode
  • One biogas plant that can be completely sold
  • Many ground textures and plants in construction mode (incl. fields)
  • A total of 19 production and sales stations
  • Wood containers from the Platinum Expansion can be sold at the sawmill
  • Support for iron ore (can be bought at the Farmer’s Market) and long planks for the productions from the Platinum DLC
  • Two traders for consumer goods
  • Two filling stations for diesel, methane and electricity
  • A pond for water extraction
  • Manure barrels can load water at the water trigger (not at the pond)
  • Field grass as a new crop, as well as district heating and soy drink as new products
  • Support for Precision Farming with a custom soil map
  • Fully developed AI road network (tested for Autodrive)
  • 16 hidden collectibles

New Savegame? Yes or No? Have a look at the changelog.

Notes:

  • Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1
  • The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller.
  • You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the “Demolish” button.
  • After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered.

A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map.

V1.0.2.1

  • A new savegame is NOT mandatory
  • NEW: Added small and large bale and pallet storage
  • NEW: Added new floor texture (concrete bricks)
  • Fixed environmental lighting
  • Removed switch for billboards

V1.0.2.0

  • A new savegame is NOT mandatory
  • NEW: Wheat and barley can now also be planted in spring
  • NEW: Two new cobblestones added as ground textures
  • NEW: Snow colouring added to roads
  • NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon)
  • NEW: Cows now also eat silage
  • Ambient sound: less car horns in the background
  • Ambient sound: water noises at the pond reduced
  • Collectables from the farm placed in other places
  • Fixed double background in winter
  • The ramps of the cowshed no longer float above the ground
  • Adjusted capacities of the cowshed
  • Adjusted Straw ball trigger in the cowshed
  • Corrected clear and paint area of cow barn
  • Problem solved where manure heap is not recognised by cow shed
  • Added grain swamp at the grain mill and at the oil mill
  • Removed non-buyable objects from the shop
  • Earth/dirt is now painted when placing buildings
  • Adjusted noises when walking over certain ground textures
  • Deco barrels no longer tip over in snow
  • Corrected visibility settings for some objects
  • Added bale trigger for wood chips at the farmers market
  • Some cosmetic corrections
  • Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees)
  • New overview map
  • Tree stock revised (*)
  • By default the lanterns at the farm are now placed in the variant without shadow (**)
  • Cowshed moved 1m to the north (**)
  • Straightened uneven surface in the terrain in several places (**)
  • Fixed problems with the helper when mowing field 14 (**)
  • Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**)
  • Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**)
  • Border stone near cow pen can now be sold (**)

Note:
(*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear.
(**) Is only active in a new savegame.

The Following Fixes Require A New Savegame:
Fixed tipColli at field 14
Selling pond area is now possible

Author: TopAce888

How to install this mod

  1. Download the mod (ModsHost download guide).
  2. Find the mods folder on your computer
    • Windows – /Documents/My Games/FarmingSimulator2022/mods
    • Mac OS – /Library/Application Support/FarmingSimulator2022/mods
  3. Copy the downloaded file to your Mods folder
  4. Launch the game and enjoy your mod!
  5. Problems? Ask for help!
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Download mod

neuMinibrunn.zip (358 MB)
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