Skinner [1.6.1.3] for WoT

Skinner [1.6.1.3] for World of Tanks
Skinner [1.6.1.3] for WoT

Former part of the RemodEnabler.
This mod dynamically edits vehicle model paths, which enables it to selectively apply weakspot skins only on your vehicle, allies and/or enemies. Also it can add so-called “dynamic” skins the ones that only appear on a vehicle you are looking at. Vehicles affected by RemodEnabler are not processed. All configuration can be made in hangar.

Hotkeys (hangar only):
Ctrl+F1 enables a dynamic skin on current vehicle if it is present. (You need to switch to ally or enemy preview mode, because the player can never have a dynamic skin applied.)
Ctrl+F2 cycles between vehicle preview modes (Player -> Ally -> Enemy -> Player…).

Installation
The mod itself can just be copied from downloaded archive into the game client folder.
Skin packs need to be installed so that the path looks like this: res_mods/current_game_version/vehicles/skins/textures/vehicles/pack_name/vehicles/nations_folders (if any of the folders don’t exist create them yourself. pack_name can be anything you want, preferably with no non-ANSI symbols).
Wotmod-packed skin packs are processed if this structure is maintained: mods/current_game_version/…/skin_pack.wotmod/res/vehicles/skins/textures/vehicles/pack_name/vehicles/nations_folders. (Recommended wotmod placement path: mods/current_game_version/Skinner_skins/skin_pack.wotmod.) Packs can be broken up into several wotmods (for example, separate shipment for hulls and chassis) the only necessity is so that pack_name is the same in the wotmods that are intended to be parts of the same skin pack.
No further work is required after skin pack installation the configs will be created automagically.

Author: Polyacov_Yury

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Download mod

Skinner.zip (256 KB)
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