Valo City V0.7B [0.28] Map for BeamNG

Valo City V0.7B [0.28] for
Valo City V0.7B [0.28] for BeamNG


This map is a direct port of the city “Valo” from the game Street Legal Racing: Redline. I started in November 2019 as a free time, however as I got less and less free time, progress slowed down and eventually stopped. No work has been done on it in the last 3 years. At the moment there is Traffic AI on the map (works average).
Map Features:
Sights and unique buildings
Long and open highways
Dense city and suburb are separated by a canal
More than 63 km of carriageways
Port Problems:
Broken LODs for display cases;
AI doesn’t know the rules of the road;
Traffic lights are not working;
No game features;
Unnecessarily large number of rendering calls due to unoptimized LODs;

Open garages and dealerships with optimized collisions in walking mode;
Custom-made collisions are almost everything to better match the BeamNG collision model;
Display issues transferred from Street Legal Racing: Redline;
Rotating windmills;
Functional texture of the minimap from the original game;
Problems with texturing in some places;
Some unfinished things.
In Version 0.7B:
Fixed a bug that caused the card not to appear in the list of cards;
New lighting;
Ambient lights at night;
Optimization of objects;
Lighting (Open the world editor, and in the “NightLights” folder you can include the “NightLightsLamps” folder. Disabled by default for obvious performance reasons.);
Yellow flashing traffic lights.

Author: Buksikutya77

Find more: Maps for 0.28

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